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	<title>Pure Bang Games &#187; Art</title>
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	<link>http://purebang.com</link>
	<description>Video Game Development</description>
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		<title>Art Jam 1.0</title>
		<link>http://purebang.com/art-jam-1-0/</link>
		<comments>http://purebang.com/art-jam-1-0/#comments</comments>
		<pubDate>Thu, 30 Aug 2012 19:12:20 +0000</pubDate>
		<dc:creator><![CDATA[Ben Walsh]]></dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[art jam]]></category>
		<category><![CDATA[character art]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[Game dev]]></category>
		<category><![CDATA[Game development]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Pure Bang Games]]></category>

		<guid isPermaLink="false">http://www.purebang.com/?p=451</guid>
		<description><![CDATA[We recently held our first ever company Art Jam with the theme &#8220;Hooker Bot&#8221;. We wanted to do something that allowed our artists to flex their imagination and at the same time, we wanted to do something nice for our client Bunky Bartlett who has [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>We recently held our first ever company Art Jam with the theme &#8220;Hooker Bot&#8221;.</p>
<p>We wanted to do something that allowed our artists to flex their imagination and at the same time, we wanted to do something nice for our client Bunky Bartlett who has been great. Bunky has contracted us to help develop his MMO &#8220;Telgara: Karta&#8217;s Guardians&#8221;. He already had a feature set, story, and setting in mind, but needed help refining his ideas into a game and creating the actual assets. During one of several meetings, Bunky mentioned that the most talked about feature on his forums is a &#8220;Hooker Bot&#8221;. At first, I thought he meant a robot hooker. But after soaking it in, I realized he just meant NPC AI that simulated the behavior of an escort. So of course, I thought this would make a fun theme for an Art Jam ;P</p>
<p>Our artists and interns spent 1 day sketching and then 1 day coloring their interpretation of a &#8220;Hooker Bot&#8221;.</p>
<p>Let us know what you think of the resulting character concepts.</p>
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