Blogs and Journals

New and Improved!

Since the end of Gamescape, we’ve been spending the last week improving Super Nut Jump based on the feedback that we received.  Listening to players is the easy part.  The really hard part is figuring out how to actually use that feedback to improve the game.

So, we set down as a team, as we always do, and made a priority […]

Gamescape is Over / What We Learned!

Despite the stormy weather, this year’s Gamescape was the best one yet! We owe a huge thanks to the Baltimore Office of Promotions and the Arts for their belief and support in the event.  Marisol Lopez, in particular, deserves much of the credit for pulling off Gamescape — none of this would have been possible without her.

We had a chance […]

Surviving the Game

Gamescape starts today! In case you missed last week’s post, make sure to check it out to get the latest information on the event.  We hope to see some of you here!

While this event is always a fun (but grueling) experience, there’s a lot more to Gamescape than showing up with your game on a laptop. Gamescape is a free marketing and […]

Won’t You Be My Neighbor?

I am the type of person that plays MMOs solo or with AI bots—I very rarely party with people I don’t know.

Other MMOs that I’ve played tend to create a hostile environment through the way the game’s content is designed and delivered. For example, players can get really territorial over boss kills—players sometimes camp out at the boss’ spawn point […]

Gamescape is next Friday!

Most people don’t realize this, but Baltimore is one of the largest hubs of video game developers outside of California. Big studios such as Zenimax Online, Zynga East, and Firaxis are located in the northern suburbs of Baltimore, and many more small studios are scattered around the state. After leaving Bethesda Softworks and entering the indie scene, I was amazed […]