Design

Controls for Mobile Games: A Mikey Shorts Case Study

I really like side-scrolling platform games.  But I hate playing them on the phone.
One of the commonly shared problems among these games is the poorly implemented controls.  Yes, I’m talking about virtual joysticks and directional pads in mobile games.  I’m not saying these controls err […]

Rise of an Icon

Have you tried getting noticed on the Apple app store lately?

There are over 700,000 active apps in the apple app store. Out of those apps, 126,628 are games.  Last month alone, 1,257 games appeared in the app store, with an average of 97 games released […]

New and Improved!

Since the end of Gamescape, we’ve been spending the last week improving Super Nut Jump based on the feedback that we received.  Listening to players is the easy part.  The really hard part is figuring out how to actually use that feedback to improve the […]

Gamescape is Over / What We Learned!

Despite the stormy weather, this year’s Gamescape was the best one yet! We owe a huge thanks to the Baltimore Office of Promotions and the Arts for their belief and support in the event.  Marisol Lopez, in particular, deserves much of the credit for pulling […]

Surviving the Game

Gamescape starts today! In case you missed last week’s post, make sure to check it out to get the latest information on the event.  We hope to see some of you here!

While this event is always a fun (but grueling) experience, there’s a lot more […]

Won’t You Be My Neighbor?

I am the type of person that plays MMOs solo or with AI bots—I very rarely party with people I don’t know.

Other MMOs that I’ve played tend to create a hostile environment through the way the game’s content is designed and delivered. For example, players […]

I Learned from Guild Wars 2 (And So Can You)

“The player should never view other players as an obstacle.” This is the core philosophy that Arena Net has kept while developing Guild Wars 2. It has had a profound impact on the way I view game design as a whole, both when designing games […]

Yeah Music!

If you live on the east coast like we do, you’re probably aware of the current heat wave. Stepping outside feels like you’re being smothered in a wet towel. So, we’re hiding in our air conditioned office, hard at work on finishing our new game, […]

Now we’re playing with sound!

We’re really excited to announce that Jim Welch from Welch Compositions will be collaborating with us on the music and sound for Super Nut Jump!

Jim works at FUNimation as a composer and sound designer, so there’s a good chance that you’ve heard his work at […]

Super Nut Jump

Growing up, my first experience with video games was the Atari 2600. So when we were thinking of new concepts, I thought it would be cool to reboot one of the games that was pivotal to my early development as a video game nerd: Circus.

By […]