Development

Game Developers Conference 2015

Hello all!

The Game Developers Conference 2015 in San Francisco, California is next week!

We’ll be sending our CEO Ben Walsh from the east coast to the west coast with a demo of MUD to show off to everyone. We’re looking forward to seeing and hearing […]

Five Key Bootstrapping Strategies for Startups

Hello all,

Recently, our CEO Ben Walsh was invited to a panel at the Millennial Developers Summit hosted by Millennial Media last month. After the event, he gave an interview to TechnologyAdvice.com regarding fundraising and bootstrapping your business. Below, you can listen to the complete interview, […]

Baltimore Innovation Awards

We were recently nominated for two categories at the 2014 Baltimore Innovation Awards. Pure Bang Games was nominated for “Best Locally-Designed Indie Video Game” for Deep Dive and our CEO Ben Walsh was nominated for his work with Gamescape under “Artist/Creative Group of the Year”. […]

Deep Dive

Today, we take that precarious step of nudging our new game, Deep Dive, out of its crib!

Deep Dive is part 20,000 Leagues Under the Sea, part Tales of Cthulhu, and a little bit of The Abyss, all rolled up into an addictive endless runner for […]

Vision Quest

Person A: “So, what do you do?”

Me: “I’m a producer at a game company.”

Person A: Cool…

A long beat as we look down at our drinks.

Person A: So… what do you do?

What does a producer do? I know I didn’t know the answer until I actually started […]

The Perfect Balance

Shigeru Miyamoto, in a conversation with Dragon Quest designer, Yuji Horii, states that he always plans to reduce the difficulty of his games by 20%. These types of numbers tend to be arbitrarily derived from experiences unique to each developer (and Miyamoto himself jokes that […]

Happy Birthday, Guild Wars!

Hello everyone, and thanks for coming to our blog! My name is Drew Nicolo, and I’m a technical artist here at Pure Bang Games. That means that I do a little art, a little programming, and a lot of getting the two to work together.

I […]

Super Nut Jump

Growing up, my first experience with video games was the Atari 2600. So when we were thinking of new concepts, I thought it would be cool to reboot one of the games that was pivotal to my early development as a video game nerd: Circus.

By […]

Focus Attained – Super Nut Jump

Something amazing happened recently: we found our focus again.  We lost it for a little while after finishing My Pet Rock.  As a team, we came together to create the next generation of social games, but we discovered that Facebook was becoming more and more […]