Blogs and Journals

Mother FLA

When a project is coming to an end it’s time to start seriously considering how the next one can be better. There are usually progressive ideas floating around during production, but schedules are always too tight to adopt a new process. After things have wound down to bug fixes and graphics patches we can start dedicating some head space to […]

Rubbing Shoulders – Brainstorming do’s and don’ts

Group brainstorming is a delicate business. Since joining Pure Bang two years ago, I created a few brainstorming guidelines for myself. The general rule is, “Don’t be THAT guy.” Trust me–I’ve been that guy, and I think that guy really sucks. He’s a real buzzkill.

1. Speak! (a.k.a., Don’t Be Afraid to Speak)
You’re in the room because someone in that room […]

Art Jam 1.0

We recently held our first ever company Art Jam with the theme “Hooker Bot”.

We wanted to do something that allowed our artists to flex their imagination and at the same time, we wanted to do something nice for our client Bunky Bartlett who has been great. Bunky has contracted us to help develop his MMO “Telgara: Karta’s Guardians”. He already […]

The Perfect Balance

Shigeru Miyamoto, in a conversation with Dragon Quest designer, Yuji Horii, states that he always plans to reduce the difficulty of his games by 20%. These types of numbers tend to be arbitrarily derived from experiences unique to each developer (and Miyamoto himself jokes that the percentage criteria isn’t always “concrete”).  But the point stands that what the devs consider […]

Rise of an Icon

Have you tried getting noticed on the Apple app store lately?

There are over 700,000 active apps in the apple app store. Out of those apps, 126,628 are games.  Last month alone, 1,257 games appeared in the app store, with an average of 97 games released per day.

The reality of the app store is that if you build it, they won’t […]