Blogs and Journals

I Learned from Guild Wars 2 (And So Can You)

“The player should never view other players as an obstacle.” This is the core philosophy that Arena Net has kept while developing Guild Wars 2. It has had a profound impact on the way I view game design as a whole, both when designing games and critiquing games I play. Everything about Guild Wars 2 is designed with this one […]

Yeah Music!

If you live on the east coast like we do, you’re probably aware of the current heat wave. Stepping outside feels like you’re being smothered in a wet towel. So, we’re hiding in our air conditioned office, hard at work on finishing our new game, Super Nut Jump.

As part of the final push, we received an awesome theme song from […]

Now we’re playing with sound!

We’re really excited to announce that Jim Welch from Welch Compositions will be collaborating with us on the music and sound for Super Nut Jump!

Jim works at FUNimation as a composer and sound designer, so there’s a good chance that you’ve heard his work at some point if you’re into anime.

Or how about that trailer for Dragon Age: Dawn of […]

Happy Birthday, Guild Wars!

Hello everyone, and thanks for coming to our blog! My name is Drew Nicolo, and I’m a technical artist here at Pure Bang Games. That means that I do a little art, a little programming, and a lot of getting the two to work together.

I spent a lot of time thinking about how to kick things off, and then I […]

Super Nut Jump

Growing up, my first experience with video games was the Atari 2600. So when we were thinking of new concepts, I thought it would be cool to reboot one of the games that was pivotal to my early development as a video game nerd: Circus.

By today’s standards, Circus is a very simple game. Similar to Breakout, your goal is to […]