Blogs and Journals

Controls for Mobile Games: A Mikey Shorts Case Study

I really like side-scrolling platform games.  But I hate playing them on the phone.
One of the commonly shared problems among these games is the poorly implemented controls.  Yes, I’m talking about virtual joysticks and directional pads in mobile games.  I’m not saying these controls err by default.  But they pose as uncouth solutions, the byproduct of a limited thinking that […]

Networking Tips

Networking is really difficult for me but I’ve learned a couple things that have helped make it easier. There’s nothing more terrifying than being thrown into a room full of strangers and then having to pitch your agenda without coming off like a snake. I’m a shy person — I grew up in an environment and culture that emphasized humility […]

Hurricane Sandy

Our office opened after a two-day closure, and we are very grateful and lucky to say that we came out unscathed from Hurricane Sandy! Baltimore City, in general, seems to have been spared the destruction seen in places like New Jersey and New York. Our hearts go out to those affected by the storm.

We’ve been quiet for the last few […]

Picking an idea

We come up with a lot of ideas here at Pure Bang Games.  Some are good, most are not, and every now and then we have a moment of genius.  But guess what, that’s basically true for everyone.  Ideas are easy.

Knowing which ideas are the right ones to make is the hard part.  So what to do?  How do you […]

Vision Quest

Person A: “So, what do you do?”

Me: “I’m a producer at a game company.”

Person A: Cool…

A long beat as we look down at our drinks.

Person A: So… what do you do?

What does a producer do? I know I didn’t know the answer until I actually started taking on production responsibilities at Pure Bang.

In the simplest terms, a producer generally acts as […]