Welcome to the Pure Bang Games blog. We’ve avoided blogging in the past because we were intimidated. I mean, who cares what we have to say, and how can we possibly write interesting posts week after week?

I used to think the same thing about speaking at schools and conferences until I started doing it. I am still amazed that when I speak about my game development experiences, people not only listen, but ask a ton of questions. Whenever I meet another developer, we have a great time talking about what we are doing, how we are doing it, and the results. It’s not only informative, but inspiring.

Recently, we released our sixth game, Corril Slayer. Despite being written about on Kotaku, Rock, Paper, Shotgun, and other sites, the sales were lower than what we expected. I will be writing up a post-mortem about the game in a future post, but one of the big reasons I feel that it didn’t get the desired traction is because nobody knows who we are. There are a few reasons for that. One is because we started on Facebook with a game called My Pet Rock, which is played mostly by women and tweens outside the U.S. But I think the bigger reason is that we haven’t given anyone the ability to know us. Sure we use Twitter, Facebook, and we have a website (without a blog until today)… but we’ve done a poor job communicating to our would-be fans anything about us as people, why we make the games we make, and most importantly, why they should care.

Hopefully, today’s addition of a blog will fix that. We will be posting on all sorts of topics that we think are informative and inspiring, including lessons learned, technical walkthroughs on animation, and our favorite games. We hope that you will follow along and get to know us, and we encourage you to respond so that we can get to know you, too!

This is our voice. We hope you like it!

Sincerely,

Ben Walsh

p.s. Thanks to Noonan and Yuzun for getting the blog set up.